DM-OreChasm By Mr Lake

Reviewed by Firefly.

A small network of caves that once may have been used for something.

Gameplay 27/30

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Around two thirds of the layout are set in caves. The remaining third is hosted by a generic looking industrial section. It can get quite intense in here and it works well as a dueller. All the blind bends add to the tension as does the shaking. Every so often the whole place shakes as though its about to collapse. This is a really nice touch as it spoils your aim just enough. It doesn't happen so often as to be annoying but enough to add to the nervy, hardcore feel of this map. Not your traditional hardcore map as there isn't much z-axis but certainly has the flow and feel of one.

No major hardware in here of course and what is here is laid out logically. Due to the tight nature of the layout the flak cannon rules here although the rocket 'nades can also be helpful too. Bots run well and don't get stuck.

Performance 25/30 (Hardware)

Nice at around 35 to 40 with no dips below.

Eye Candy 20/25

Convincing and believable but lacking in variety a little. The visuals are stripped down so as to not get in the way of the flow but it can get a little samey after a while. The two different sets are industrial and rock. There are decorations dotted around as well as a small water fall and pool. These do help and it's not a map you can get lost in but some variation in colour would have been a nice touch. It's nothing major as the gameplay will keep you in for a while.

Lighting is good if a little bright for all the light sources that are a round. This is probably a wise concession to gameplay though as realistic light levels would have spoilt this map.

The Details 15/15

All here although a somewhat boring screenshot. The clever name makes up for it though./p>

Final Score 87/100

A tidy but visually samey map that has solid gameplay. It is that that will keep you entertained for a while, especially if you like duellers.

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